It's another issue entirely when the AI evacuates the city, taking every powerful stack out of the safety of its walls to do it. It's one thing for you to leave a city with a unit or two in order to reclaim such a structure. However, there is no hiding the AI mistake of leaving a well-fortified city in order to recapture a lowly watchtower- something the computer loves to do. This really isn't a bug or even a glitch, but just an odd way to use mana. The CPU wizards love to use mana to summon fantastical creatures such as the Fire Sphere's Phoenix, but in doing this it leaves very little mana left to cast spells during combat. Games against the AI are no walk in the park, but that's not to say that it's infallible, either. Age of Wonders 2 has one of the most aggressively designed CPU opponents that you will ever see in a strategy game. A ruthless enemy AI that keeps you on your toes every single turn aids both the campaign and the individual scenarios. The overland maps are extremely polished and attractive. While there are a nice variety of maps ready for play, it won't be long until more of a selection is needed. With the lack of a random map generator it will be up to the community (or maybe an expansion pack) to add more life to the game, post-campaign. The editor allows you to create new magic items, heroes, quests - you name it. While there is a lot of meat to the campaign (each mission can take several hours to complete), the way in which it reverts back to the start of each sphere feels more like a magical tutorial of sorts.Īside from the campaign, the game offers 24 individual scenarios of varying map sizes as well as an easy-to-use map editor. (For example, your hard earned level 16 world-beater can call it quits after the final Fire mission.) Actually, the entire campaign structure leads you to believe that its goal is to prepare you for the individual scenarios and multiplayer maps. The only significant annoyances with the campaign is that it's very tough right off the bat and your heroes from earlier sphere missions vanish into the void once you start a new sphere. You play as the campaign's protagonist, the not-so-uniquely-named "Merlin," going from sphere to sphere collecting items and recruiting heroes along the way. Each sphere has a series of two missions and one "special" mission that is optional. The campaign is actually a series of mini-quests revolving around each of the seven spheres of magic: fire, water, earth, air, life, death, and cosmos.
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